In the new world of graphic gaming, zombie games include the Xbox 360 Call of Duty Black Ops zombie mode. The game will be situated in World War 2, but there is a mode in it where you can kill zombies. Killing zombies is a fun gaming idea, it keeps you amused, and on the edge. You start the game with you being in an empty house being attacked by zombies. The only thing you have to do is to shoot at zombies, and stop them from entering the house. To win the game keep your away guy from dying, and keep up a high score.
Call of duty black ops zombie mode, might sound funny, but let me tell you it is not an easy game to win. There are different techniques that you can use to win. The game has provided you with a gun and a knife. Many people use the gun, instead of the knife and finish all the ammo. Others do not have enough to buy a new gun or ammo. What you should do is get use the knife at all times, as it cuts through the flesh, and does more damage than a normal gun. For people who can buy a gun should use the shotgun.
I would recommend you to use the multiplayer feature, as it gives you a backup. Multiplayer team has more chances of winning against the beasts. You can take turns in fixing the house, and keeping the zombies out. The assured way to win is make a strategy and stick to it. The more the people are the better the survival rate is. Also look for empty boxes around the house they might give you a high power weapon; it will cost you 950 points.
Another cool added feature in such games is that, you can kill a them using different techniques. The fastest way to make them useless is to aim for their leg, that way they can only crawl and will be no danger. This technique also gives you more points, than a regular kill. The more the points you have the better weapons you can buy.
The one thing you need to keep in mind is, do not let the zombie get in the house. The closer they get the bigger threat they are. To kill them before they enter, you should stand at the entry point. Therefore, you can kill them as soon as possible, using a knife. The zombie mode puts all your senses to a test, as you have to think fast and trust your judgment. Keep your eyes open, and check different entry points.
As working with a them always, keep a strong connection. Take turns in investigating the entry spots. Tell your partners that what techniques will help them survive for long. In addition, when you are a team you have more ammo in a total number. Exclusive weapons will be more effective in killing the zombies faster.
Players have come together online competing in this game since its introduction in 2004. The graphics will probably remind you of a cartoon, but don’t be mislead by that demanding “New Millenium” standard which requires state-of-the-art graphic excellence. This game does have its flair. It also has its following with over 11 million players to date.
This game caters to the casual player as well as the hardcore player. “World of Warcraft” (a.k.a. WOW) also has a user-friendly customizable interface feature. It provides a very different world for the players to become fully immersed. WOW reminds enough GenX’ers of the ‘dungeons and dragons’ era which makes it interesting enough for the older generation to get in on the fun.In addition to its intriguing storyline, World of Warcraft actually has a game world nation of races; you can actually choose which side to be on.You can choose to be on the Alliance which consists of Draenel, Night Elves, Humans, Gnomes, and Dwarves.On the other side of the battle, the game has provocative creatures that are called Orcs, Blood Elves, Tauren, Trolls, and the Undead.
There are also several classes to the game which include:Druid – Druids are the most versatile of the classes and are able to transform into mighty beasts.Death Knight – Death Knights are the first “Hero Class”. The Death Knight(s) were introduced in the expansion of Lich King and will start the game at level 55.Warlock – The Warlock has an agenda casting evil spells with the usage of ‘diabolical’ persuasiveness to call on numerous demons as their servants. The Warlock memorizes curses that can later destroy his opponents.
Mage – Can do a great deal of damage to opponents but lack defense. This might throw a player off just a tad, but the game remains enticing.Rogue – The Rogue is lacking in the health and defense area just as the Mage but is capable of rendering incredible amounts of pain without a lot of time consumption.Hunter – The Hunter comes from the Archer Class. The Hunter has the ability to fight at melee distances, but is most effective with the distance attack and his crafty skill to lay traps for the enemy or other animals.Priest – The Priest maintains all the support in World of Warcraft as he is responsible for possessing the highest healing power and can also wreak havoc with dark spells.Shaman – The Shaman is in tune to the fullest with the spirit world and utilize totems for channeling energy towards friends — or even foes. Warrior – The Warrior can be a player’s dream character. The player can train this ‘class’ of character to endure lots of damage but he has to be trained properly. (This is another ‘immersion’ aspect of the game.)Paladin – The Paladin is a holy warrior that has the ability to cast spells that support their friends in battle. The Paladin is physically able to wear a plate as well.Do keep in mind, when visiting the site (or signing up) for the first time — if you only do the free trial, you will not encounter the full aspect of the game meaning you will not be able to see these races or classes until you upgrade.
I have to admit, I have never played Diablo 1 or 2. When I heard there is a Diablo 3, I thought it was time to give it a shot. Game players who’ve never played (or heard of ) Diablo 3 could be wondering….what is it? At a first glimpse of the game at a gaming website, Diablo 3 The game has a dark storyline and the player undoubtedly, has a large task before him. The safety and well-being of humanity is in his hands in this diabolical NPG. Diablo 3 begins with the player choosing a character from 5 mighty hero classes.
These classes are:Barbarian – This warrior, being large in size and possessing great strength; conquers a melee with any type of weapon and assault tactic. The Barbarian actually does better in combat when he’s outnumbered as opposed to hunting down a single target or enemy. The Barbarian has a weapon swing so powerful that it can render weaker foes helpless, while much more velocity-filled stomps and slams are able to crack the armor of more superior foes.Monk – This sacred warrior can channel divine power through will.
The highly skilled monk can deliver rapid fire attacks even when he’s unarmed. Not to mention that he’s a handful with an assortment of well-balanced weaponry. His strong suit are melee attacks. Sahptevian Monks train their bodies and minds to become the holiest warriors of Ivgorod.Demon Hunters – These hunters are relentless with a wide range of weapons. They possess crouching skills using bow-and-arrows, setting traps for creatures that want to unleash their reign of terror upon their world.
Wizard – This warrior will blast their enemies acquiring the time and/or energy that is required to get rid of them. This spellcasting renegade utilizes his/her body as a vessel for arcane power (or energy). They can conjure up illusions that are so powerful — oncoming ambushes are thrown off.Witch Doctor – The witch doctor is a spiritual warrior who can assault their enemies with acid poison clouds, weird skulls that explode, and wasteful curses all powered by encompassing themselves with created vermin and zombies. The witch doctor can summon dead souls and other slithering, crawling creatures to bid for them.
Guild Wars 2
Guild Wars 2 is a living world filled with a plethra of dynamic events that change steadily according the players actions. Guild Wars 2 is filled with surprises, so the game stays exciting. It’s really true. The game actually responds to your actions. Like many of the popular MMOG games that exist, Guild Wars 2 also has nation of its own races.
As mentioned before, Guild Wars 2 has five races that reside in the realm. Human – The humans are in a disenfranchised state. Having lost their homeland, all forms of security, and their glorious pastime. Their Gods have even reneged on them, but they continue to defend Kryta resiliently. Asura – These mystical scientist are short people, but they’re intellect is unparalled. The Asura world does not cater to the strong, but those who are quick-witted. The asura is waiting for its day to reign and all will serve. Sylvari – The Sylvari is a mysterious plant being, but is noble. Sylvari do not go through what everyday humans know as natural birth. The Sylvari are in a constant struggle to balance attributes, assignments, war, and being in tune with what it means to promote chivalry.Norn – The Ice Dragon defeated this race of hunters driving them from their icy homeland. No matter what they are going through, the Norn race does not get discouraged and they have a neverending zest for life and the thrill of the hunt.Charr – Savage conquerors that were formed in the severe merciless test of war. It’s not their fault, though. They are accustomed to this way of life. Fools and weaklings better beware of the Charr. The only thing that the Charr is really concerned about is acquiring the victory.
Guild Wars 2 allows you to choose from eight distinct professions. Each profession has unique powers and solid attack tactics. It shouldn’t be hard to find a profession to fit your playing style. The professions listed are:Engineer – In the game, the Engineer is a master developer of dynamite, potions (or elixirs), and any gadget that can cause mayhem.Necromancer – The Necromancer summon the dead and acts as a spirtual parasite. Necromancers have the ability to drain life force which they later use to help allies cheat death.
Necromancers practice the dark arts.Thief – The Thief is an elusive character with an acrobatic fighting style which makes it hard for their opponents to strike them. Thieves have the ghostly attribute to move through shadows, disappear without a trace, and rob items from their foes and utilize them as weapons.Elementalist – The Elementalist lacks the physical endurance but balances that power in versatility and the ability to massive amounts of damage in a single ambush.Warrior – The Warrior is a skilled craftsmen when it comes to using weaponry. The warrior depends upon his speed, physical strength, and his hard armor to be properly suited for battle.Ranger – The Ranger is capable of executing foes from a distance using bow weapons. This resilient character can adapt to every situation he encounters. Their archer ability is unmatched.Mesmer – The Mesmer is a duelist who knows magic and utilizes deception as a weapon. Mesmers ensure that combat is heavily in their favor “mesmer”-izing their opponents.Guardian – The Guardian is a devoted fighter who knows when make sacrifices to enable his allies to win in battle. The Guardian is an extremely tactful character.Dynamic EventsThe dynamic events of the game actually are targeted for casual group play and co-op for players and to increase the difficulty all depending on how many players decide to participate. Guild Wars 2 is lenient in the sense of not penalizing you for joining your fellow players in battle.
Thanks to Ithamore over at TIGSource, I’ve been introduced to the work of CroStar, whose latest game is a platformer called Nori Kuro Cat. CroStar’s made a bit of a name for himself by producing quirky games which contain original elements, all the while managing not to bleat on about experimental gameplay as if he’s some kind of savant. Actually, he might’ve – I’m fucked if I can understand Japanese.
Anyway, all of his games have simplistic controls, plain but attractive graphics and often, the recurrent themes of chaining attacks together and destructable scenery. Nori Kuro Cat contains all of these elements, with chained attacks leading to more powerful shots which travel further and great swathes of the map which can be destroyed.
As mining through blocks is one of my gameplay happy-buttons, I was always going to like Nori Kuro Cat, even if the rest of it was merely average. Luckily it’s not as this platformer has good solid gameplay and boasts a fair bit of variety in its level so that they feel suitably disparate. It also boasts a couple of crazy ideas straight out of left-field which really make it memorable.
The way that attacks are chained together is simple. As long as each shot you fire kills an enemy or destroys a certain type of block it powers up the next shot to a maximum level of 3. If you fail to kill an enemy then your shot resets to its basic level and the chain is broken.
I’ve just realised that these two shots are quite atypical of Nori Kuro Cat and probably misrepresent it as some kind of Doggy-Bullet-Hell game.
Once you kill an enemy while your shot is at it’s highest level, the power bar will start ticking down and will need to be topped up with further kills in order to keep it at maximum power. During this time you can also press down and fire to completely drain it and fire out a deadly radial spray of bullets.
So far, so unextraordinary. But something odd happens when you shoot one of the tree-trunk wearing dog enemies with a fully powered up shot, because it creates a massive influx of floating dogs which start pouring into the screen towards you. And they will only stop spawning when you break the chain, either by missing a shot or by firing the bullet spray.
While you’re in this mode you can rack up some really high chains and it creates an nice risk-reward element in the gameplay, where the only thing which will kill you is your own greed, because you can easily end the onslaught at any time. It’s slightly reminiscent of Bangai-O, which is just about my favouritist thing ever, and it’s a pity that the idea isn’t explored further.
The sound in the game is simplistic but perfectly pleasant with a satisfying crunch as your bullets tear through numerous blocks. The graphics… Well, you can see – they ain’t gonna’ win any awards but some of them are decently animated. The game is well worth downloading, but like many of the smaller platformers, it’s not going to distract you for more than an afternoon.
And if you’re downloading Nori Kuro Cat then I’d also recommend grabbing Supa Kingu Rato, which shares a few traits with this game but is different enough to be worth playing.
Two other of CroStar’s previous two games, Sky-Whirling Geo and Round and Round the Tsuchiyui aren’t really worth it as the former is too slow paced and has enemies spawning right on top of you and the second is a bizarrely misjudged blend of Kuri Kuri Kururin and a shoot ’em up which just ain’t much fun to play.
If you can’t avoid it, then don’t look it in the eyes as it will perceive this as an act of aggression and attack you.
Tom Vine’s Plasma Warrior is one of the finest, most original, atmospheric and playable platform adventure shoot ’em ups I’ve ever played…
…is precisely how I’d have started this review in 1985.
But a lot has changed since 1985 (flying cars, robotic housemaids, etc) and so Plasma Warrior is a game out of its time, feeling incredibly anachronistic. Still, if the purpose of its construction was to evoke a feel of bygone years then it’s somewhat of a triumph.
In Plasma Warrior you have to explore an abandoned research station and the mines around it, shooting enemies with simplistic behaviours and finding objects to unlock new areas. It’s Metroid-lite, essentially. The control in it feels exceptionally old-school, with no accelleration used in the movement. Everything jumps in an unnatural triangular arc and there’s none of the inertia that all modern games seem to have.
The graphics and sound are charming, too. Lovely synthy tunes straight out of an 80’s Atari coin-op and garish EGA style graphics which almost look like they’re composed of vectors. To be honest, in any other game I’d call the graphics shit, but here they completely fit the whole vibe of the experience.
But in the end, there’s nothing spectacular about this game at all. It’s been competantly put together but you’ve seen everything before and you’ve seen it better.
But… I quite like it.
I’m going to lump two reviews in together today, those being Nikujin and Hakaiman, which are both by Ikiki and which have both been recently featured by Derek on TIGSource. And where TIGSource goes, I am sure to follow.
So, we’ll start with Nikujin which is a platform game featuring naked ninjas and which at first, I fucking loathed. This is a game with a steep learning curve which reminds me of Ninja Gaiden on the Xbox, in that it appears to be actively hostile towards people who have the gall to actually want to play it. The very idea!
In fact such is its disdain for the player that, although I can’t read the Japanese on its webpage I wouldn’t be surprised if it simply said something bad”.
And so I wrote the game off. Until Sven Ruthner (AKA. Ptoing) started bleating on about how it was ace and how I was just crap at it. And in part, he was right, because it’s really very rewarding if you can get past some hideously idiosyncratic controls.
My main problem with the game is that your character’s feet appear to be made of some kind of magic glue as the mere act of walking into a wall makes you stick to it and then disconnect automatically a split second later. Fine, this makes sense because it allows wall jumping, but it feels plain odd that it occurs at ground level as well. It’d be far more bearable for me if it only occurred after a jump, preferably only after you pass the apex of it. And while I know that this sticking and disconnecting allows for faster running and longer jumps in some sections, I’d have preferred double-tapping a direction for faster running, despite the fact that it would have broken a few puzzles.
The other thing about sticking to walls which annoys me is that you can only do it for a short period. Well, actually, I don’t mind that at all, I just mind it when the game then allows you to stick to ceilings for as long as you damn-well like. It’s hardly consistent.
Another annoyance is that when you attack, not only do you automatically move forwards with each press of the button, but it stops you from turning around to correct your mistake until the animation completes. This means if you slightly overshoot when landing on a shuriken luzzing enemy – which is very easy to do – then you’ll probably find a couple of throwing stars embedded in the back of your head before you can turn around and do anything about it. As annoyances go, it’s on a par with hiccups which not only won’t stop, but that also cause you to do tiny plop-plops.
Even with these huge quibbles, I found myself addicted for a solid hour and so I begrudgingly admit that Nikujin is well worth downloading. It’s just a pity that these problems exist, because had they been ironed out then Nikujin could have been one of the definitive Ninja’ing platform games, and easily on a par with N.
Also worth downloading, and far less obviously flawed is Hakaiman, which is a top-down shoot ’em up reminiscent of Into The Eagle’s Nest and Captain Fizz. Each single-screen level involves one or two objectives, such as shooting all the enemies or escorting some prisoners to safety.
Tbh, there’s not a lot to say about the game other than that as it’s hardly the deepest experience ever. The enemies are mostly thick, bumbling about and shooting at you if they can see you but the real reason the game is satisfying is that it has just the right level of visceral content. Shooting people is genuinely satisfying, grenades explode with a decent thump, dead bodies with snapped necks litter the floor and many parts of the level are destructable – often revealing bonus items. You can really buy in to the experience of the game.
The flaws, unsurprisingly, revolve around the game’s controls. The biggest problem is that the same button is used to reload your machinegun as is used to throw grenades (as you can’t throw grenades while you have your machine gun equipped). And although not being able to throw a grenade and shoot a machine gun at the same time is a nod to realism, it’s a really stupid nod to realism. Like making the main character need a shit, right in the middle of a time-critical level.
But what bugs me isn’t that you can’t throw a grenade while you have the machine gun out, it’s the stupid choice of sticking both functions on the same key when they’re completely different actions. I own a keyboard, not a baby’s activity centre; I have more than 3 keys, thanks.
The other oddness is that you’ll automatically pick up ammo which you find in smashed crates but you must press a button to grab it if it’s on a table. Likewise you have to press a button to pick up dropped items like security passes, even if you’re able to walk right over it, when with any ammunition you’d automatically pick it up. Choose a bloody option and stick to it, man!
And on a personal level, I really miss not being able to aim diagonally as it means I can’t ping grenades around corners – but I’ll admit that would make certain sections far too easy.
There are other small game design faux pas in there as well, such as being able to lose level 2-1 by blowing up the computer without the game sensibly giving you a game over, and instead letting you blunder on, wondering what you should do with that keycard you’ve just picked up.
But again, despite these flaws it’s a fun game. I just get the feeling that whatever genre Ikiki tackles next, I’ll have to endure some bone-headed control choice, like him swapping left and right around because its set in a mysterious mirror universe.